One hundred and fifty ways to make five minutes count.
Grab a card, run the activity, each one built and tested in a real classroom.
Ships Term 4, 2026 · in time for 2027 planning
- Cards
- 150
- Subjects
- All
- Literacy or numeracy
- 130
Spark cards retrieve knowledge and Shift cards show you what stuck.
The two halves are different colours, so you can find the one you want without reading every card.
Get knowledge back out of heads.
Activities that make students pull information back out of memory. Recalling something strengthens it more than re-reading it or being told it again, which is one of the better-established findings in the research.
- Recall, quizzing and team games
- Movement, race and auction formats
- Quiet sprints and word association
Find out what actually stuck.
Students look at their own understanding and decide what to do next: how sure they are, where the gaps sit, what to go back to.
- Metacognition and self-audit
- Calibration and confidence checks
- Written reflection and precision
What comes in the box.
Spark cards for retrieval, Shift cards for reflection, and a booklet that explains how to run them.
The front tells you what to do. The back tells you why it works.
On the front: three steps, a time, the materials, and a line on what to watch for. Turn it over for the study the card rests on and the command word it practises.
Tap or click card to flip
↻ Click or tap the card to see what's on the backTen of the cards, free.
Five Spark and five Shift, as a printable PDF. Print them tonight, cut them out, and run one tomorrow before you spend anything.
Get the ten cardsWhat we promise on each card.
Low prep, high return
Most cards need nothing but pen, paper or the board, so you can pick one up and run it with the time you have left.
Names the research
Each card names the research it draws on and how it affects our students' thinking.
Look-fors built in
Every card describes what a good run looks like, so you know exactly what the activity should look like and how it is going.
One deck, or a set for the department.
Volume pricing available for school orders.
Single deck
- 150 cards, 75 Spark and 75 Shift
- 30-page teacher booklet
- Magnetic-closure box, classroom-ready
- Tracked NZ-wide shipping
Volume pricing
- 5 to 9 decks · $55 each
- 10+ decks · $49 each
- Invoice or purchase order, 30-day terms
What the pilot schools said.
Feedback from secondary teachers who ran the cards for us before launch.
I keep the deck on my desk and grab one when the energy drops. The Imposter card alone changed how my Year 11s listen.
The look-fors line is the bit I didn't know I needed. I can tell, mid-activity, whether a kid is thinking or going through the motions.
Even relievers can pick it up and run the activities. It will be the best PD spend of the year.
The New Zealand-based contexts make the deck feel so relatable; I love having a resource I don't have to adapt from overseas.
NZ examples, through the deck.
The examples on the cards come from NZ history and NZ classrooms: the Dawn Raids, the Springbok Tour, the New Zealand Wars, Māori oral traditions, whānau-centred learning.
The Dawn Raids & Civil Rights
Multiple retrieval and reflection cards use the Dawn Raids (1974–76) as a case study for civil resistance, constitutional rights, and community agency. History and Social Sciences.
The Springbok Tour (1981)
A flashpoint in NZ's anti-apartheid movement. Cards use the Tour as a lens on protest, political identity, and how community action shapes policy. English, Social Sciences, Y11+.
The NZ Wars & Whenua
Land, sovereignty, and tino rangatiratanga. Cards explore the NZ Wars (1845 to 1872) as context for understanding Māori self-determination and the politics of whenua. History, Social Sciences.
Every card was written by NZ secondary teachers and trialled in NZ classrooms. The contexts, vocabulary, and references are local so they land with your students. It was built for Aotearoa, not adapted from elsewhere.
Give it one term on your desk.
See what changes when retrieval and reflection become routine rather than an afterthought. We're confident enough to offer a 30-day satisfaction guarantee.